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Network stability

It is possible that a player will be flooded by incoming data transfer. In result of that the player's game might stop running (server program is stable). In order to prevent that the architecture ...

Id #946 | Release: None | Updated: Feb 13, 2013 at 10:17 PM by CCI | Created: Feb 13, 2013 at 10:17 PM by CCI

"Big models" stability

While rendering game consisted of few models with size > 1MB the game might become unstable; it should be fixed.

Id #921 | Release: DSM v1.0 | Updated: Dec 1 at 7:49 PM by CCI | Created: Jan 17, 2013 at 11:17 PM by CCI

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